would be a great, epic way to end the trilogy. Part of that environment would tell a story about that. “So the places you travel to how they left their stamp on that world, or that solar system, or whatever collection of moons. These would have a level of power that was considerable, but at the same time you’d be able to dig more into their psychologies, and their personalities, their history, and even how they dealt with the player, how they talk with the player, the different powers they cultivated and developed, and for some of them like - they’re the ancients, so they’re not just ruling a solar system, swathes of the galaxy. “The third game involved you, as a player character, following where Revan went and then taking the battle to the really ancient Sith lords who are far more terrifying than the Darths that show up. He actually had a larger plan because there was some greater manipulation and threat going on. Even when working on the second game, we to foreshadow what Darth Revan was doing in the second game, and he wasn’t always just ruthlessly and mindlessly blowing everything up. “We did start working on the third game pitch, because we always imagined the trilogy. “When we finished the second one we were all trying to restore our lives back to sanity,” Avellone remembers. Here’s the basic premise, in Avellone’s words: Speaking to Chris Avellone at Reboot Develop, I asked if Obsidian ever had a story planned for Knights of The Old Republic 3, and it did. Unfortunately, it never came to pass, but here’s what was planned, according to one of the writers. Once work wrapped on KoTOR 2, Obsidian was ready to make a third game in the acclaimed RPG series.
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